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EDCI 339 Topic 4 discussion post ā€“ Sharing Resources and Practicing ā€˜Openā€™

In this paper, the authors define Open Educational Resources (OER)-enabled pedagogy as a set of teaching and learning practices that are only possible or practical in the context of the 5R permissions that are characteristic of OER. The authors propose criteria to evaluate whether a form of teaching qualifies as OER-enabled pedagogy. The 5R activities are retain, reuse, revise, remix and redistribute. Retain is the right to make, own and control copies of the content. Reuse is the right to use the content in a wide variety of ways. Revise is the right to adapt, adjust, modify or alter the content. Remix is the right to combine the original or revised content with other material to create something new. Redistribute is the right to share copies of the original content, and its revisions or remixes with others. As the authors describe in the beginning, the term ā€œopen pedagogyā€ has been used in a variety of ways over a very long time. This wide range of competing definitions creates a lot of inconsistency which makes it more difficult to conduct research on the topic. Therefore, having a clear and consistent definition and an associated set of guidelines to act as a qualifier will bring a lot of clarity and consistency to the subject. Some examples from my own education that pass the test for OER-enabled pedagogy include a comic strip that I created for an assignment where the objective was to use the medium of comics as a way to inform and educate someone on a topic, and my topic was to educate people about the myths regarding the COVID-19 vaccine. Another example was a whiteboard animation that I created to teach people about the COVID-19 virus. Another example was a trivia game that I created to help elementary school students learn basic geography. When it comes to the research questions, the very first one catches my attention. It asks whether students assigned to create, revise or remix artifacts find these assignments more valuable, interesting, motivating or rewarding than other forms of assessments, and the reason as to why or why not. When I created educational resources as I mentioned previously, I personally found it very rewarding, interesting and motivating to have completed that work and Iā€™m curious to see whether this truly a universal phenomena. This research question studies what Iā€™m curious about, and my hypothesis based on my own experience would be that the answer to the research question is a ā€œyesā€, but itā€™s more difficult to predict the reasons as to why.Ā 

EDCI 339 Topic 3 discussion post ā€“ Equity and access

The article on digital redlining by Gilliard and Culik was truly one of the most eye-opening things I have read in a while. The article gives a very in-depth explanation of what digital redlining is and its harmful effects that exacerbate the social and economic inequality in our society. Redlining as a concept found its origins during the 1930ā€™s in the US, when people of certain racial and ethnic groups were prevented from accessing financial resources like mortgages. Digital redlining is essentially a 21st century resurrection of this phenomena, where students of certain socioeconomic groups are prevented from having equal access to information, which can ultimately put them at a big disadvantage in life. This primarily occurs when students at community colleges have a lot of restrictions placed on their access to information through the web when using computers on campus to do their research. Such restrictions often donā€™t exist in universities. By placing such restrictions on their computer use, community colleges severely limit studentsā€™ exposure to the world, and prevent them from having equal access to the opportunities that follow. Throughout my education, I have come across such restrictions placed on computers that I used in school, although I found this to be much more prevalent in grade school than in university. This is a very important subject that deserves much more serious attention than it gets. However, this article is also very US-centered. This really makes me wonder, is digital redlining as prevalent in Canada as it is in the US? This is something that should be investigated. But prior to transferring to UVic, I have personally attended some of the colleges here in BC. Iā€™ve had a chance to use the computers in those campuses. Based on my experiences, I did not notice any additional restrictions placed on my access to information, compared to what I can access at UVic. Furthermore, the article describes how there is a deep class divide between community colleges and universities in the US. I believe this is not really the case in Canada. When I took classes in college, most of the people that I met were on a path to transferring to a university to finish their studies. Even if that wasnā€™t the case, I never felt there was a social divide between the students at colleges and universities here. So I believe Canada has a much more equitable higher education system, with much less of a socioeconomic divide between students attending colleges and universities. This further diminishes the harmful impact of digital redlining on people from any particular socioeconomic group in this country, compared to that of the US. But as stated before, these are just my anecdotal experiences. This is a question that warrants investigation in the Canadian context as well. 

EDCI 339 Topic 2 discussion post ā€“ Edtech History

ā€œ25 Years of Ed Techā€ by Martin Weller was a very intriguing read. The notion that the education system is fundamentally outdated and ripe for disruption is one that is widespread, particularly in the tech industry where I hope to begin my career. In this reading, Weller challenges this notion by claiming that there has already been a breadth of change and innovation that has been occurring under the radar in higher education over the past couple of decades. Much of the book is dedicated to illustrating this point with a variety of examples. He also remarks that the field of Ed tech has done a poor job of recording this rich history of innovation and reflecting on it in a meaningful way. He keenly illustrates by comparing the field of Ed tech to the discipline of art history during the post-war years. Art history was originally just a collection of the history of some notable and influential artists. As the discipline matured, it evolved to the point where it was no longer centered on individual artists, but on the art itself as a whole and how it has changed over time. Weller asserts that Ed tech history has similarly focused on innovative things done by certain individuals or companies, rather than being about the field as a whole and its progress over time. This book is Wellerā€™s answer to address all of these concerns that he had about the field, to provide a truly comprehensive repository that documents the innovations that have occurred in Ed tech in the past couple of decades and to provide relevant and meaningful reflection on them. Being a Computer Science student, I personally found this to be very fascinating, as this resource also provides a glimpse into how technology itself has evolved over time and the rate at which it has been utilized in education, and how it compares relative to other fields that have adopted technology for better outcomes like e-commerce, healthcare and so on. I agree with much of what Weller has to say about the history of Ed tech. The education system has not been shy to embrace technology. But based on my personal experiences, I still believe that Ed tech still has not reached its potential in terms of its impact. For example, the advent of streaming services such as Netflix has made physical media such as DVDā€™s completely obsolete, allowing consumers to watch an endless amount of content for a flat monthly subscription fee. Iā€™m not aware of any instances in Ed tech where technology has fundamentally transformed education to the point of producing vastly improved outcomes than before, bringing about big irreversible changes. Any improvements that have been made with Ed tech seems to be more or less marginal. Although, that is not to say that itā€™s not possible for this to occur in the years to come.Ā 

EDCI 339 Topic 1 discussion post – Edtech Challenges

I found that the “Ethical challenges of edtech, big data and personalized learning: Twenty-first century student sorting and tracking” paper by Regan and Jesse proposes some very interesting ideas and revelations on a very important and surprisingly nuanced topic. They argue that the conventional wisdom regarding challenges in edtech revolve around the broad category of privacy, and that they are a gross oversimplification. The current laws and regulations that apply to edtech mostly have to do with privacy. They do not do enough to effectively provide adequate safeguards for students against potential harm. Rather than simply looking through a privacy lens, the paper suggests that it is necessary to really open up the black box of what the edtech applications do, how they work, how they collect information and how their algorithms operate on that information. They provide a very interesting suggestion to address the challenges that come with adopting edtech, where they propose that a neutral, third-party software be used to review the algorithms of the edtech application to ensure an unbiased evaluation. In my personal opinion, this is definitely a step in the right direction. However, how can you ensure that this third-party reviewing software is truly neutral and unbiased? Just like the edtech applications, they can also have their own biases. Furthermore, such software based evaluation tools really only make sense where automating away the labour of doing such an evaluation provides such massive savings that its benefits outweighs the potential harm of anything the software may have overlooked due to some inherent flaw that it has. In such situations, since such technologies are usually evaluated and adopted by a whole school district at once or some higher level educational authority, it is possibly more prudent to have a committee consisting of a diverse set of expert and stakeholder representatives to manually evaluate it and come to a collective conclusion. This makes it much easier to have an evaluation of the edtech platform that is much more thorough and balanced. Or such an approach can even be used in conjunction with third-party reviewing software. less

Community Contributions

Iris Xiong – Learning, Motivation & Theory: https://yris-blog.opened.ca/post-1-learning-motivation-and-theory/

Hi Iris, your story about how your mother nurtured your interest in mathematics in your early childhood was fascinating and very touching at the time. She was very insightful in being able to relate basic mathematical concepts to you at an early age in such a tangible way. You mention in your post that your mother employed the concept of Behaviourism. While this may be true, it seems to me that she went even further than that. I say this because once you learned about multiplication, she guided you towards learning about division and decimals. It can be argued that in this instance, she employed Cognitivism, because she helped you to uncover new concepts on your own, and use the right strategies to make connections to prior understandings. All in all, this was a very interesting post and I enjoyed reading it. 

Chloe Schmidt – Learning Design II: https://chloandtell.opened.ca/2021/05/29/post-2-direct-instruction/

Hi Chloe, this was an interesting post on direct instruction. I liked the clip in your post that talked about how direct instruction and project-based learning do not necessarily need to be the antithesis of one another, and how itā€™s possible to pair both approaches in a strategic way to provide students with the best possible learning conditions. I can think of a scenario that demonstrates how this can be achieved. You could have a classroom where students first watch videos to gain the prerequisite knowledge for a given topic. Subsequently, the instructor could have a more collaborative session with the students where the whole class is engaged to participate in a brainstorming session or something similar, after which the class would work together to practice under the guidance of the instructor. This last part would comprise a majority of class time, unlike the traditional direct instruction model where at least half of the class is the instructor passively lecturing the students. 

Shrey Patel – Inclusive Design: https://shreypatel.opened.ca/inclusive-design/

Hi Shrey, your story about the challenges that your cousin faced in his education due to being visually impaired was truly touching. The line that you quoted from Debra Run was very striking, where she states that the only disability is when people fail to see human potential. I definitely believe this is the case, as I have seen and heard of many such instances where people with seemingly debilitating disabilities have overcome the odds to achieve successes that would be spectacular by any measure, disabled or not. When you describe the methods that you plan to use in order to accommodate students with hearing loss, you mention speech-to-text software. While this is definitely a great step in the right direction, I believe a student in grade 2 could be helped even better if rather than transcribing the material being taught to everyone else, there was learning material that was designed with students like him in mind. For example, rather than having to read about what was said, it would be great if he had learning exercises that employed visual cues. But all in all, great post!

Utkarsh – Interaction: https://iamutkarsh.opened.ca/design-for-interaction/

Hi Utkarsh, this was an interesting post to read. The video that you reference in this post is definitely a great resource for your target audience of grade 2 students. I really liked your Lego Set Tower activity that students are meant to do after watching the video. Such a group activity is certainly a great way to reinforce the concept of subtraction by applying it in a stimulating, practical and fun way in a collaborative group environment. Your plan to provide formative assessment to students is also a good approach, as it would enable them to receive feedback on their progress and use it to improve upon their understanding for subsequent evaluations. For your plans regarding inclusive design, you describe how the video can be adapted for students with hearing loss. But how would you be able to accommodate students with other challenges such as being an English language learner or colour blindness? Overall, I enjoyed reading your post. 

Interaction

This is the video that I have chosen:

2. In what way are they likely to respond to the video on their own, e.g. make notes, do an activity, think about the topic (learner-generated)?

Students are likely to think about the topic on their own. They might form questions on the topic. They might take notes on the video. Given the relevance of the topic, they might be able to better contextualize some of the health directives from the government that affect their lives on a day-to-day basis such as masking and social distancing. The information gleaned from this video might help them to understand the reasoning behind the importance of following the health directives. 

3. What activity could you suggest that they do, after they have watched the video (designed)? What type of knowledge or skill would that activity help develop? What medium or technology would students use to do the activity?

After watching the video, students can be grouped into random groups of 3-4 and given a white board for collaborative drawing and labelling. Students can be given a series of tasks and objectives, such as being asked to draw a big circle, representing a cell, and draw the ACE2 receptors somewhere on the circle represent how viruses can enter the cell in any way they like. Such an activity would help students to work together and identify each the gaps in each othersā€™ knowledge and improve each othersā€™ understanding of the topic through discussion and collaboration. 

4. How would students get feedback on the activity that you set? What medium or technology would they and/or you use for getting and giving feedback on their activity?

After the activity, students would go through quizzes that they take through an online learning management system like BrightSpace. These quizzes can be in the form of a self-assessment, formative assessment or summative assessment, depending on how much of the material theyā€™ve covered and which activities they have completed. 

7. How will you address any potential barriers for your learners in the use of this video to ensure an inclusive design?

For learners with colour blindness, the contrast of the video could be adjusted to suit their needs. For those with loss of hearing, the video comes with captions. For English language learners, the video comes with captions in many other languages. For a single parent who is working full-time with 2 children, the video can be viewed asynchronously at their own convenience. For the person who does not have access to a computer at home but has a mobile phone with a data plan, this video can be accessed on their phone through the YouTube mobile app.

Inclusive Design

There are many steps we can take to accommodate the needs of all learners. For those that are English language learners, we can make translations available for all of our content. For those with loss of hearing, we can have captions available on any video or multimedia content. For the single parent who is working full-time with 2 children, all of the content can be made available online in a learning management system so that they can access it asynchronously at their convenience. 

For colour-blind learners, there are multiple things we can do. One method of catering to this group of learners is to ensure that all content in the class, which will be available digitally through an online learning management system will be visually adjusted to ensure they appear on screen with the right levels of contrast. But when it comes to working on the interactive learning activities which involve more visual learning and collaboration, this alone may not suffice. As a result, our online learning management system will have an additional feature that allows colour-blind users to simply click on a part of a diagram or image with a colour that seems ambiguous to them, and that colour will be instantly identified by a text-based graphic that pops up. Such measures will hopefully mitigate the challenges faced by colour-blind learners. 

For a person that does not have access to a computer at home but has a mobile phone with a data plan. Since learners will be able to work on computers available during the class, this person will likely not be impeded in any way while they are with everyone else in class. However, they would face some challenges when they try to access the class material outside of class hours through the online learning management system. Our approach to mitigating this issue would be to have our online learning management system incorporate responsive design and data minimization. Responsive design is an approach to web design that makes web pages render well on a variety of different devices and window sizes ranging from small to large [2]. In this particular context, it would involve ensuring that the online learning management system follows responsive design principles so that all the class materials can be viewed on the small screen of a smart phone with ease, while still giving the learner full access to all the material. This could involve things such as making sure content appears larger with a menu that is easier to navigate by touch on a small screen. When it comes to data minimization, this is about ensuring that the learner can access the class material online without having to use up too much of the data they get from their data plan. This involves making sure that along with responsive design, the online learning management system has features in place that ensure that the content appears on a smartphone without having to consume too much data. This could involve various strategies such as displaying only the content that is necessary and pertinent to the topic the learner is viewing, and displaying any images, multimedia and graphics at a slightly lower resolution.

Learning Design II

The instructional approach to a learning environment that I have selected for discussion here is experiential learning. In its essence, experiential learning is about learning by doing, followed by reflection. The theory of experiential learning draws on the work of several 20th century scholars like John Dewey, Carl Jung, William James and more. They gave experience a central role in their theories about human learning and development. The amalgamation of their work consisted of a set of propositions about learning theory. The first was that a learning outcome is not the endpoint, but simply a resting point of an on-going learning process. The second stated that as new ideas are learned, old ideas can be modified and disposed of. The third stated that effective learners are capable of balancing the opposing modes in the learning cycle. This is a balance between active experimentation and reflective observation, as well as a balance between abstract conceptualization and concrete experience. The fourth stated that learning never truly ends, as it encompasses all stages of life from childhood to old-age. The fifth stated that when learners and the environment interact, both are changed. The sixth and final proposition stated that every field requires unique skills and a special learning process. Educational theorist David Kolb took these foundational theories produced by those 20th century scholars, and brought them together to develop a holistic model of experiential learning theory. He explained that learning is a process in which knowledge is created through the transformation of experience. Experiential learning involves recursive cycles of experience, discussion, feedback, practice and application in real-life contexts. This gives learners a better capacity to apply and connect theoretical knowledge with real-life applications.  

The degree to which experiential learning can apply to my groupā€™s chosen topic is not very clearcut. In one way, it is applicable because learners can be introduced to new knowledge and concepts, be tested on the same and receive feedback on their performance. The learner can then reflect on their performance and feedback and hopefully make improvements in subsequent evaluations. However, since experiential learning emphasizes practical applications, it is not so clear to see how that aspect of it aligns with our topic, since the topic we have chosen is very theoretical, involving the biological aspects of COVID-19.

Peer Review of Interactive Learning Resource

Interactive Learning Resource: https://docs.google.com/document/d/1-NjtMXzWDHV4ta3nBWYKOjWv4DDfKunQCr84NHZq2jU/edit#

Hi Jinliang, Minghao and Ziqing! This was a very informative Interactive Learning Resource on a topic that is somewhat aligned with my major of Computer Science. Your interactive learning resource emphasizes the introduction of R early on to give students a more in-depth background on what R is, its purpose, and its various applications instead of jumping straight into programming. This is certainly a great approach, as it can provide some much needed context for students, especially those without any prior exposure to programming, in addition to potentially sparking their interest in the topic. It is mentioned at the start of the overview that your target demographic is a grade 12 Math class. I would suggest that you build on this by elaborating on your learning context by dedicating a new section to it, and explain more about the details and constraints behind who and why you selected your learning context. It was good to see that you went into great depth in the Learning Theory section about how you embed Behaviourism and Cognitivism into your approach. In the Learning Outcome section, you have a few points that describe what seems like deficiencies in the studentsā€™ learning, such as students being prone to ignore certain details when typing code and so on. Perhaps you might consider removing and/or replacing such items from the list, and only retaining the ones that truly describe what a successful learning outcome should look like, such as students being able to identify unknown variables and so on. Your first lesson included a mind map of all the things you can do with R. This was very informative and provided a lot of context for many of the features of the R software package and its capabilities. But this mind map covers a lot of ground. It is not practical for you to teach everything it covers within your learning resource. But out of everything that you do cover, I would suggest that you highlight or circle them within the mind map itself, so that students have better context for what they are learning in the upcoming lesson, and understand where that material fits into the bigger picture of all the things you can do with R. Your assessment plan involved both self-assessment and formative assessment, which is a good approach to take. Perhaps you might also consider part of your assessment being more closely aligned with the first lesson where you cover the background of R in some depth. You have also provided good detail in explaining the reasoning behind how you plan to accommodate diverse learners.Ā 

Learning, Motivation, and Theory

In the last term (Spring 2021), I overcame a learning challenge when I took a 4th-year Software Engineering course called Data Mining. This was an elective that I took as part of my major in Computer Science. The course subject matter primarily involved the topic of Artificial Intelligence and Machine Learning. At the beginning of the semester, I found the content of the course to be extremely complex and daunting. I felt that maybe my foundational knowledge in some of the prerequisites for this course was too weak. Maybe I just wasn’t ready to tackle such a topic at this stage. Such concerns haunted me throughout the early part of the semester. Given the challenge before me, I began to break things down and start with the simple actions I could take, such as putting in the additional preparation before I jump into each topic covered in class, going through the textbook readings multiple times, with each pass taking several hours, watching Youtube videos on the topic, and so on. Soon after, my discomfort with the course material started to gradually decrease, with repeated exposure to the concepts. The course involved assignments where students were given feedback, and this constituted the Behaviourism aspect of the course. But the most significant part of this course that impacted me personally involved Cognitivism. This is because I eventually realized that the fundamental idea behind what seemed like very complicated theoretical concepts were simply just an extension of a very basic high-school math concept. Namely the equation of a line involving slopes and intercepts. This may be a borderline oversimplification, but the concept of machine learning at its core is really just an extension of that simple concept of a line and its slope in mathematics. Once I was able to make this connection in my mind, much of my stress and anxiety started to dissipate, and I suddenly felt like I had truly understood machine learning for what it truly was, putting aside all of the bells and whistles that come with the subject at an advanced level. This was an example of Cognitivism in my learning because I was able to make connections with my prior understandings.

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